“Diaspora” is an interactive poem in which the reader simulates the actions of Annie, the main character of the poem. The reader must decide on the placement of each stanza within a table-like grid. By clicking on spoons to reveal the poem’s eleven stanzas, the reader participates in the design of the poem, an action that mimics Annie’s design of the dinner table in the poem and suggests that “order” is a personal choice. Designing the layout of the poem can be tedious, but it allows the reader to have some control, although at a level that mirrors the limited agency of members of diasporic communities.
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